This means that before you start developing a Telemarketing List feature, you will cut yourself. You focus on the essence and let go of everything that does not contribute substantially to it. So when you start the project, you will be faced with few or no surprises. That Telemarketing List way, the 6 weeks of the cycle is about implementation and execution – not planning. Protect Telemarketing List your developers To make sure you don't go past six weeks, you need to protect your tech team.
You do this by saying no to 'quick' requests Telemarketing List from, for example, an account manager. If a non-technical person thinks "this can't be more than 5 minutes of work, can it?", you often see that the actual duration is closer to 3 hours. And then Telemarketing List there are the costs associated with task switching . If a developer suddenly has to take up another project, this will disrupt his flow. Developers don't cut their days into small chunks like Telemarketing List a marketer or sales manager does: they need long consecutive days of full concentration.
The moral of the story: always protect Telemarketing List your developers' time. What to do with bugs in the 6 week cycle? People often think that a bug is a good reason to shut down projects and not resume until the bug has been resolved. But all Telemarketing List software has bugs. There's nothing special about it. With us it sometimes happened Telemarketing List that we discovered a bug that had been there for months.